#!/bin/bash # Slackware build script for smc (Secret Maryo Chronicles) # Originally written by Phillip Warner. # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. # 20230110 bkw: BUILD=4 # - look for CEGUI0.7 libraries in /opt/CEGUI0.7, since they've # been moved there (as of CEGUI0.7 build 5). # 20211026 bkw: BUILD=3 # - new-style icons (extracted from the windows .ico file). # - /usr/share/smc => /usr/share/games/smc. # - binary in /usr/games. # 20160809 bkw: # - modified for Slack 14.2, specifically the game's fonts were causing # issues with fontconfig. # - BUILD=2 # - remove stale stuff from README, add note about the default controls, # because I spent 20 minutes trying to figure out how to enter the # first level (it's the Enter key, or whatever "use item" is bound # to... NOT the jump button like it is in actual Mario games!) # - remove original author's email # - add WTFPL license cd $(dirname $0) ; CWD=$(pwd) PRGNAM=smc VERSION=${VERSION:-20140328} BUILD=${BUILD:-4} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" exit 0 fi TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="-O2" LIBDIRSUFFIX="" fi set -e rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-$VERSION tar xvf $CWD/$PRGNAM-$VERSION.tar.gz cd $PRGNAM-$VERSION chown -R root:root . find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ ./autogen.sh export PKG_CONFIG_PATH=/opt/CEGUI0.7/lib$LIBDIRSUFFIX/pkgconfig CFLAGS="$SLKCFLAGS" \ CXXFLAGS="$SLKCFLAGS" \ ./configure \ --prefix=/usr \ --libdir=/usr/lib${LIBDIRSUFFIX} \ --bindir=/usr/games \ --datadir=/usr/share/games \ --build=$ARCH-slackware-linux CFLAGS="$SLKCFLAGS" CXXFLAGS="$SLKCFLAGS" force_arch="$ARCH" make V=1 make install-strip DESTDIR=$PKG # The fonts included in the game cause 14.2's fontconfig to fail, # making the game freeze up with a black screen when you first run it. # the fonts are old versions of DejaVuSans and DejaVuSansBold, so I tried # symlinking the ones in Slackware's dejavu-fonts-ttf, but got the same # result. So, I tried fonts from liberation-fonts-ttf and they work # fine, though the game's appearance changes a little (IMO it's actually # nicer-looking). # The correct way to fix this would be to patch fontconfig, since it's # a regression (14.1's fontconfig handled the game's fonts just fine). # But that'll likely have to wait for the next Slackware release, a # few years from now. rm -f $PKG/usr/share/games/$PRGNAM/gui/font/*.ttf ln -s /usr/share/fonts/TTF/LiberationSans-Regular.ttf \ $PKG/usr/share/games/$PRGNAM/gui/font/default.ttf ln -s /usr/share/fonts/TTF/LiberationSans-Bold.ttf \ $PKG/usr/share/games/$PRGNAM/gui/font/default_bold.ttf # .desktop modified from makefiles/unix/smc.desktop mkdir -p $PKG/usr/share/applications cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop # icon extracted from makefiles/MSVC9.0/idr_main.ico with icotool for i in $CWD/icons/*.png; do px=$( basename $i | cut -d. -f1 ) size=${px}x${px} dir=$PKG/usr/share/icons/hicolor/$size/apps mkdir -p $dir cat $i > $dir/$PRGNAM.png done mkdir -p $PKG/usr/share/pixmaps ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild mkdir -p $PKG/install cat $CWD/doinst.sh > $PKG/install/doinst.sh cat $CWD/slack-desc > $PKG/install/slack-desc cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE