#!/bin/bash # Slackware build script for odamex # Written by B. Watson (urchlay@slackware.uk) # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. # 20231120 bkw: update for v10.4.0. # 20230707 bkw: FTBFS, when agar is installed. our agar is 1.7.0, # apparently too new for odamex-10.3.0. agar was added to SBo # in May 2023; until then, odamex didn't have ag-odalaunch and # it wasn't a problem. so just disable agar completely. # 20230110 bkw: update for v10.3.0. SDL2 builds are still broken, # game segfaults after picking an IWAD. SDL 1.2 builds are OK. # 20220319 bkw: fix build on 32-bit. # 20220208 bkw: BUILD=3, add the missing .diff... # 20211231 bkw: BUILD=2. # - the SDL2 segfault will likely be fixed soon (reported to PV, along # with a patch). add SDL2 environment variable, default to no. # 20211028 bkw: update for v0.9.5. # - had to switch to SDL 1 to avoid SDL2_Mixer-related segfaults. # unfortunately I can't get the music to work with SDL 1... # 20201024 bkw: update for v0.8.3. # 20191201 bkw: update for v0.8.1. # 20140910 bkw: # - explicitly use the correct config script for wx, instead of relying # on /usr/bin/wx-config # 20140827 bkw: # - update for 0.7.0 # - require wxGTK3 (which is wx 3.x) instead of wxPython (wx 2.x) # - pod-ify man page for easier editing # - edit man page a bit # - get rid of hard-coded /usr/share/games/doom, no longer needed # - include sample orasrv.cfg from 0.6.4 source (it's gone from 0.7.0) cd $(dirname $0) ; CWD=$(pwd) PRGNAM=odamex VERSION=${VERSION:-10.4.0} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" exit 0 fi TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="-O2" LIBDIRSUFFIX="" fi set -e # We can't trust the /usr/bin/wx-config symlink. # Find the correct wx-config, if it exists. User can override by setting WXVER # in the env, or by setting WXCONFIG to the full path. WXVER=${WXVER:-3.0} WXMAYBE="$( ls /usr/lib$LIBDIRSUFFIX/wx/config/*-$WXVER 2>/dev/null | head -1 )" WXCONFIG=${WXCONFIG:-$WXMAYBE} WXCONFIG=${WXCONFIG:-/usr/bin/wx-config} rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-src-$VERSION tar xvf $CWD/$PRGNAM-src-$VERSION.tar.xz cd $PRGNAM-src-$VERSION chown -R root:root . # Every file in 0.9.5 is +x, and none of them need to be! # Do not revert to template. find . -type f -exec chmod 644 {} \+ find . -type d -exec chmod 755 {} \+ SDL12ARG=ON [ "${SDL2:-no}" = "yes" ] && SDL12ARG=OFF # 20220101 bkw: do not use systemwide install of portmidi, if it exists. # This is to avoid a hidden portmidi dependency breaking the odamex # binary when portmidi gets removed or upgraded. patch -p1 < $CWD/use_bundled_portmidi.diff # Make the launcher look in /usr/games for the odamex binary rather # than the current directory. User can override with the settings # dialog, this just sets the default. sed -i 's,OdaGetInstallDir(),"/usr/games",g' \ odalaunch/src/dlg_main.cpp \ odalaunch/src/dlg_config.cpp # 20220319 bkw: cmake brokenness, fix manually. sed -i '/-march=pentium-m/d' client/CMakeLists.txt SLKCFLAGS+=" -msse -msse2" rm -rf build mkdir -p build cd build cmake \ -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_INSTALL_BINDIR=games \ -DwxWidgets_CONFIG_EXECUTABLE=$WXCONFIG \ -DUSE_SDL12=$SDL12ARG \ -DNO_AG-ODALAUNCH_TARGET=ON \ -DCMAKE_BUILD_TYPE=Release .. make VERBOSE=1 cd .. # cmake-based odamex lacks a 'make install' target, do it manually. # Actually, there is one in 0.8.3, but it doesn't work. mkdir -p $PKG/usr/games install -s -m0755 build/client/$PRGNAM $PKG/usr/games install -s -m0755 build/server/odasrv $PKG/usr/games install -s -m0755 build/odalaunch/odalaunch $PKG/usr/games # Man page created for this slackbuild MANDIR=$PKG/usr/man/man6 mkdir -p $MANDIR gzip -9c < $CWD/$PRGNAM.6 > $MANDIR/$PRGNAM.6.gz for i in odasrv odalaunch; do ln -s $PRGNAM.6.gz $MANDIR/$i.6.gz done # Desktop stuff mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps for exe in $PRGNAM odasrv odalaunch; do # make these validate and call the correct binary sed -e '/^Encoding/d' -e 's, -waddir.*,,' -e 's,Exec=,&/usr/games/,' \ < installer/arch/$exe.desktop \ > $PKG/usr/share/applications/$exe.desktop # use upstream's icons for i in media/icon_${exe}_*.png; do px=$( basename $i | cut -d. -f1 | cut -d_ -f3 ) size=${px}x${px} dir=$PKG/usr/share/icons/hicolor/$size/apps mkdir -p $dir cat $i > $dir/$exe.png done # make old-school icon, too convert -resize 48x48 media/icon_${exe}_512.png $PKG/usr/share/pixmaps/$exe.png done # 20211027 bkw: In 0.9.5, upstream doesn't ship the wad. It expects # to build it using deutex. Easier to use a prebuilt one, from their # windows package. WADDIR=$PKG/usr/share/games/doom mkdir -p $WADDIR unzip -p $CWD/$PRGNAM-win32-$VERSION.zip $PRGNAM.wad > $WADDIR/$PRGNAM.wad PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION mkdir -p $PKGDOC cp -a CHANGELOG LICENSE MAINTAINERS README.md documentation/tech $PKGDOC cat $CWD/odasrv.cfg > $PKGDOC/odasrv.cfg.sample cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE