#!/bin/bash # SlackBuild script for Hedgewars. # Original author: Rubén Llorente # All rights reserved. # # Redistribution and use of this script, with or without modification, is # permitted provided that the following conditions are met: # # 1. Redistributions of this script must retain the above copyright # notice, this list of conditions and the following disclaimer. # # THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED # WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO # EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; # OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, # WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR # OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF # ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # 20241018 bkw: BUILD=3, use bundled lua instead of system. # 20230902 bkw: update for v1.0.2. # 20230808 bkw: BUILD=2 # - take over maintenance. # - binary in /usr/games. # - strip bin and shared lib. # - fix permission on appdata. # - include prescaled icons. # 20220320 bkw: Modified by SlackBuilds.org: fix 32-bit build. # The deps are different on 32-bit and 64-bit; see README. # 20210905 bkw: Modified by SlackBuilds.org: # - add fpc-3.2.0.patch for recent fpc upgrade # - add include.qpainterpath.diff to fix compile on -current cd $(dirname $0) ; CWD=$(pwd) PRGNAM=hedgewars VERSION=${VERSION:-1.0.2} BUILD=${BUILD:-2} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" exit 0 fi TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="-O2" LIBDIRSUFFIX="" fi set -e rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-src-$VERSION tar xvjf $CWD/$PRGNAM-src-$VERSION.tar.bz2 cd $PRGNAM-src-$VERSION chown -R root:root . find . -type f -a -exec chmod 644 {} + \ -o -type d -a -exec chmod 755 {} + SLKCFLAGS+=" -fcommon" mkdir -p build cd build cmake \ -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_INSTALL_PREFIX=/usr \ -DLIB_SUFFIX=${LIBDIRSUFFIX} \ -DNOVIDEOREC=ON \ -DNOSERVER=ON \ -DLUA_SYSTEM=OFF \ -DCMAKE_BUILD_TYPE=Release .. make VERBOSE=1 make install/strip DESTDIR=$PKG cd .. # It's a game, so: mv $PKG/usr/bin $PKG/usr/games # Cleanup on aisle 6: strip $PKG/usr/games/* sed -i '/^Exec/s,=,=/usr/games/,' $PKG/usr/share/applications/$PRGNAM.desktop chmod -x $PKG/usr/share/appdata/* # Include the man page. mkdir -p $PKG/usr/man/man6 gzip -9c < man/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz # Don't need tiny XPM icon. rm -f $PKG/usr/share/pixmaps/* # Icons extracted from share/Icon.icns with icns2png. for i in $CWD/icons/*.png; do px="$( basename $i .png )" sz="${px}x${px}" dir=$PKG/usr/share/icons/hicolor/$sz/apps mkdir -p $dir cat $i > $dir/$PRGNAM.png done ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION mkdir -p $PKGDOC cp -a COPYING CREDITS README.md Fonts_LICENSE.txt ChangeLog.txt $PKGDOC cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE