#!/bin/bash # Slackware build script for boswars # Copyright 2014-2023 Dimitris Zlatanidis Orestiada, Greece # All rights reserved. # # Redistribution and use of this script, with or without modification, is # permitted provided that the following conditions are met: # # 1. Redistributions of this script must retain the above copyright # notice, this list of conditions and the following disclaimer. # # THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED # WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO # EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; # OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, # WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR # OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF # ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # 20241018 bkw: Modified by SlackBuilds.org, BUILD=2: use lua51 # instead of lua. Note: there are other issues with this build. ELF # binaries are installed to /usr/share (which is supposed to be for # arch-independent data only), and the package has a bunch of .o files # that shouldn't be there. Not going to fix this right now... # Also, the executable should be in /usr/games, not /usr/bin. cd $(dirname $0) ; CWD=$(pwd) PRGNAM=boswars VERSION=${VERSION:-2.8} SRCVERSION=$(echo $VERSION-src) BUILD=${BUILD:-2} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" exit 0 fi TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="-O2" LIBDIRSUFFIX="" fi set -e rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-$SRCVERSION tar xvf $CWD/$PRGNAM-$SRCVERSION.tar.gz cd $PRGNAM-$SRCVERSION chown -R root:root . find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} + -o \ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} + # 20241020 bkw: to build with our lua51, we have to force the correct # include path. sed -i "/^incpaths/s,','/usr/include/lua5.1 ," make.py ./make.py # build source code SRCDIRS="campaigns engine fbuild/release/* graphics intro languages maps \ patches scripts sounds tools units" mkdir -p $PKG/usr/share/games/$PRGNAM $PKG/usr/bin # copy data game for i in $SRCDIRS; do cp -rf $i $PKG/usr/share/games/$PRGNAM done # install launcher install -D -m0755 $CWD/$PRGNAM.sh $PKG/usr/bin/$PRGNAM find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \ | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true mkdir -p $PKG/usr/share/applications install -D -m644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications/$PRGNAM.desktop mkdir -p $PKG/usr/share/pixmaps/ install -D -m644 intro/logo_boswars.png $PKG/usr/share/pixmaps/$PRGNAM.png mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION cp -a CHANGELOG *.txt doc/* $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE